SiMDex
Mining Similar Egocentric Videos for
Cross-Embodiment Dexterous Manipulation
Mining Similar Egocentric Videos for
Cross-Embodiment Dexterous Manipulation
Demo
Abstract
Recent years have witnessed an explosive trend of scaling ego-centric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation. We present SiMDex, a similarity-based data mining framework that casts human data selection for VLA post-training in dexterous manipulation as a recommendation problem. For each robot demonstration, SiMDex runs a three-stage recall–ranking–re-ranking cascade over ~32M egocentric human samples: recall and ranking select a task-relevant subset in a morphology-agnostic action space, and re-ranking verifies it on pixels, with no change to VLA architecture or training. Against a strong baseline trained with an equal amount of randomly sampled human data, SiMDex uses only ~1.49M mined samples (<5% of the pool) yet improves the overall success rate from 47.7% to 61.7%—showing that selective curation outperforms indiscriminate data mixing.
SiMTok
A For You feed for robots
SiMTok visual design first released on October 11, 2026 by the SiMDex authors · Cite SiMDex →
The viewer is a robot. It posts the moment it wants to learn, and SiMDex answers with the human clips it mined for that moment from ~32M EgoDex samples.
Click the phone, then:
↑ ↓previous / next Lmine Wwhy this clip Ccompare SpacepauseEvery clip in this feed is a real sample from the mined subset: the robot anchor first, then three human samples, each from a different source episode.
Recommendation algorithmsfor robots
We want dexterous robots to learn new skills faster, just like scrolling short videos: SiMDex recommends the most relevant dexterous manipulation samples to the robot.
Spot the Match
One robot moment, three human clips. SiMDex mined one of them for exactly this moment; the other two were mined for other robot moments. Five rounds: can you see past the objects?
Every clip is a real mined sample. The two decoys in each round were mined for other robot sub-tasks.
Method
SiMDex mines the human demonstrations most similar to each robot demonstration — from a pool of tens of millions — through a three-stage cascade of increasing precision and cost.
Mining Human Demonstrations
Cross-Embodiment Training
Mined human data enters training as an additional data source alongside the robot data, with no other change to the model or training procedure, so that data selection remains the only variable.
Evaluation
We design three real-world dexterous tasks as our evaluation suite, each targeting a different capability — tool use, fine-grained finger dexterity, and precise grasping of multiple objects with diverse shapes. Stages are sequential except in Pick & Place, whose objects are scored independently.
Rather than scoring only final success, we grade each stage separately — a fine-grained breakdown that reveals where an improvement comes from and gives a more three-dimensional picture of a robot's dexterity.
Tools Introduction
All tasks are performed on physical objects.
Teleoperation
Experiments
Main Results
Ablation Study
What if the robot had less data? Turn the robot-data budget from about 3 hours to about 25 hours of teleoperation. The mined human data stays fixed at ~1.49M samples. Watch where SiMDex helps most.
Rollout
Side-by-side comparison of GR-Dexter and SiMDex executing the same task. Choose a task and camera view to explore.
Takeaways
Still a long road ahead. SiMDex is an early step toward robots that acquire new skills by retrieving human experience — not a finished solution. Much remains to be done.
Citation
If your research involves human data selection, cross-embodiment learning, or dexterous manipulation, please consider citing SiMDex:
@article{lin2026simdex,
title={SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation},
author={Lin, Nie and Ohkawa, Takehiko and Chen, Sijin and Wen, Ruoshi and Li, Zhuohang and Huang, Liqun and Zhu, Zhengming and Bao, Yiming and Li, Yunfei and Cai, Minjie and Ma, Xiao and Xu, Wei and Sato, Yoichi},
journal={arXiv preprint arXiv:2608.04196},
year={2026}
}
The core insight of SiMDex — mining the most similar human demonstrations for learning — was first introduced in SiMHand (ICLR 2025). If your work touches on hand pose estimation, learning from human video, or similarity-based data curation, please also consider citing:
@inproceedings{lin2025simhand,
title={Simhand: Mining similar hands for large-scale 3d hand pose pre-training},
author={Lin, Nie and Ohkawa, Takehiko and Huang, Yifei and Zhang, Mingfang and Cai, Minjie and Li, Ming and Furuta, Ryosuke and Sato, Yoichi},
booktitle={International Conference on Learning Representations},
volume={2025},
pages={35662--35680},
year={2025}
}
Acknowledgement
We thank the Bytedance Seed team for their generous support of the dexterous manipulation platform used in this project and for validating my key ideas. We also thank all co-authors for their insightful discussions throughout the development of SiMDex.