SiMDex
Mining Similar Egocentric Videos for
Cross-Embodiment Dexterous Manipulation
Mining Similar Egocentric Videos for
Cross-Embodiment Dexterous Manipulation
Demo
Abstract
Recent years have witnessed an explosive scaling of egocentric human videos for robot manipulation, yet it remains unclear which data actually benefits dexterous manipulation. We present SiMDex, a Similarity-based data Mining framework that casts human data selection for VLA post-training in Dexterous manipulation as a recommendation problem. For each robot demonstration, SiMDex employs a three-layer hierarchical retrieval pipeline to distill task-relevant subsets from a pool of ~32M egocentric human samples (derived from EgoDex), operating in a morphology-agnostic action space (wrist 6D pose and five fingertip positions) that requires no changes to VLA architecture or training. Against a strong baseline trained with an equal amount of randomly sampled human data, SiMDex uses only ~1.49M mined samples (<5% of the pool) yet improves the overall success rate from 47.7% to 61.1% (+13.4%)—showing that selective curation outperforms indiscriminate data mixing.
Method
SiMDex mines the human demonstrations most similar to each robot demonstration — from a pool of tens of millions — through a three-stage cascade of increasing precision and cost.
Mining Human Demonstrations
Evaluation
We design three real-world dexterous tasks as our evaluation suite, each targeting a different capability — tool use, fine-grained finger dexterity, and multi-object generalization. Every task enforces a strict sequence: fail one stage and the rest is blocked.
Rather than scoring only final success, we grade each stage separately — a fine-grained breakdown that reveals where an improvement comes from and gives a more three-dimensional picture of a robot's dexterity.
Tools Introduction
All tasks are performed on physical objects. The workspace includes interactive tools (an electric drill, a wrench), modular assembly parts (bolted bars, wheels, cubes, and plastic screws), and baskets for pick-and-place targets. Their varied geometries and tight tolerances demand the kind of fine-grained, contact-rich manipulation that low-DoF grippers cannot handle — and that makes them a faithful testbed for dexterous skill.
Teleoperation
Experiments
Main Results
Ablation Study
Rollout
Side-by-side comparison of GR-Dexter and SiMDex executing the same task. Choose a task and camera view to explore.
Takeaways
Still a long road ahead. SiMDex is an early step toward robots that acquire new skills by retrieving human experience — not a finished solution. Much remains to be done.
Citation
@article{lin2026simdex,
title = {SiMDex: Mining Similar Egocentric Videos for Cross-Embodiment Dexterous Manipulation},
author = {Lin, Nie and Ohkawa, Takehiko and Chen, Sijin and Wen, Ruoshi and Li, Zhuohang and Huang, Liqun and Zhu, Zhengming and Bao, Yiming and Li, Yunfei and Cai, Minjie and Ma, Xiao and Xu, Wei and Sato, Yoichi},
booktitle = {arXiv preprint arXiv:xxxx.xxxxx},
year = {2026}
}
Acknowledgement
We thank the Bytedance Seed team for their generous support of the dexterous manipulation platform used in this project and for validating my key ideas. We also thank all co-authors for their insightful discussions throughout the development of SiMDex.